Snorpy is talented but paranoid. It seems I will have to assuage his fears to get him to leave his cabin.
Objectives: Convince him to go home.
Snorpy Goes Outside is the main quest for Snorpy Fizzlebean.
Snorpington "Snorpy" Fizzlebean does not like the outdoors because he is deathly afraid of the Grumpinati being out for him and thus stays inside to build traps and artillery against them. A conundrum for his more extroverted lover Chandlo. The Journalist requires the approval of both Grumpuses to agree to head home, as Chandlo will not move until Snorpy does, and Snorpy is only willing to trust you if Chandlo does.
Following Chandlo's opened path, the Journalist walks up to a cozy cabin where a scene plays out between the outdoors-loving Chandlo and the indoors-preferring Snorpy.
Snorpy? Snorpy!
Bro, Snorpy, get out here!
I'm sorry, Chandlo, I'm not coming outside. I'm this close to finishing my next invention! Return to your lifting in peace.
Snorpy, we talked about this, bro. You gotta go outside at least one hour a day! Gotta get some fresh air, dawg.
Yes, what I'll 'get' is the
attention of the Grumpinati..
Who? There's nobody out here
but us, bro!
Better to work in the shadows where I cannot be seen. Also, it's cold out there.
Bro, if you're not comin' outside, I'm bringin' the outside to you!
H-hey, no. What? You cannot lift my entire house!
Oh yes I can! I'ma lift your crib, dawg!
Do not lift my crib, Chandlo! I have delicate instruments in here and-
LIFTIN' YOUR CRIB, DAWG!
There. I'm out in the 'fresh' air... And I can smell the chemtrails.
That's right, bro. One step atta time.
Get Hooked![]
Get Hooked!
Snorpy wants me to help Chandlo with his new Snak Grappler device.
Objectives: Talk to Snorpy
The couple supposedly did not notice the Journalist's presence and went on to mind their business. When approaching Snorpy he is dismissive of interaction with whom he expects is a spy. With Chandlo telling the Journalist to tell Snorpy he sent them, Snorpy is willing to interact regardless if he thinks Chandlo is too trusting. As a test, Snorpy hands the Journalist a device intended for Chandlo to test out - the Snakgrappler.
Move along, interloper. Whatever sort of spy or counter-agent you are, I'm not about to fall for your tricks.
Chandlo sent me.
Oh he did, did he? My poor, sweet Chandlo has always been too trusting. What is your business with me?
Will you come back to Snaxburg?
Anything I can do to help?
Hmm, I'm not DISinterested...but you're still a suspicious individual. I propose a test. Here, take my newest invention: the Snakgrappler. I built it so that I could help Chandlo with his basketballing problem. But I forgot that meant going outside. So you do it. And then maybe we'll talk.
You got the Snakgrappler! Switch to your snakgrapples by holding X
What was I doing again?
Help Chandlo. Then maybe we'll talk.
Chandlo's Main Quest
Snorpy requires the Journalist to help Chandlo and this is not just the basketball issue but the whole Main Quest of Chandlo. After Chandlo is down to come back to town he tells the Journalist he will not as long as Snorpy won't and Snorpy won't because of something that makes him stay here. A 'secret project' that he does not want to elaborate on towards Chandlo. Chandlo hopes the Journalist has more luck to convince Snorpy and perhaps help him with said project.
Chandlo said you have a secret project?
Ah...yes. I wish I could tell Chandlo everything, but knowing the truth would only put him in more danger. Anyway, you have my thanks for helping him. Perhaps I can trust you after all? I am Snorpington Fizzlebean, engineer and seeker of truths. Here, new chum, lean in close so that I may bestow a hug on you.
*The Journalist is Hugged*
Ah, what an excellent hugging experience that was! We shall have to do that many more times. Now, I need your help. Are you willing to risk your life for the greater good?
Sure, whatever.
I would die for you.
Splendid! There is another device you will need. I've hidden it inside the Bugwatch Tower. Once you have it, I will tell you more...
Don't Trip![]
Don't Trip!
Snorpy wants me to retrieve a device from the nearby Bugwatch tower. This has the makings of a trap.
Objectives: Get the tool from the Bugwatch Tower!
Upon leaving for the tower, Snorpy makes radio contact with the Journalist through a tracker that he put on them during their embrace. (Snorpy is shown holding a walkie-talkie upon returning to the cabin.) The Journalist obtains the Trip Shot, a tool that stuns Bugsnax in their tracks.
The Journalist is observant and suspicious of the tower and notes it as likely being a trap in their journal. They either avoid being trapped, which happily impresses Snorpy, or they get caught and Snorpy instructs them how to use the Trip Shot as a short tutorial.
*Leave for the Tower*
(Radio Voice) Hello? Helloo. Can you hear me? Ah, that's right, I planted a radio tracking device on you during our mutual hugging! Now we can communicate securely! Beware, the Grumpinati are always listening.
*Launch self into the Tower*
Augh! One of those flying Bugsnax has set off the tower's alarm system again!
*Avoid being trapped*
Although you seem to have avoided being trapped inside. Clever!
*Being trapped*
Not to worry. With my Trip Shot device, you can disrupt the Snak's movement.
Alright, return to me for the next phase of the plan.
*Return to Snorpy*
I have your device.
Ah, Chum, I have such a craving for Kwookies. Why, my craving is so terrible that I would like my teeth to be Kwookies. So that I may taste my own teeth, you see.
Sweet Tooth![]
Sweet Tooth!
Snorpy insists that he needs new teeth made of Kwookies. The Trip Shot should help me oblige his delusions.
Objectives: Turn Snorpy's teeth into Kwookies.
*Leave to fetch Kwookies*
(Radio Voice) Oh, do be aware that the Trip Shot cannot attach to snow, sand, or dirt. A minor design flaw, perhaps. But that's what I get for using suction cups instead of knives...
*Succeed to catch one Kwookie*
(Radio Voice) My request was a ruse, of course. The Grumpinati are using the Kwookies to trace my dental fillings. But if my teeth ARE Kwookies, the resulting counter-signal will make my location untraceable!
What did you want again?
Ah, I see you have the Kwookie! Quickly, feed me that Kwookie!
*Feed Snorpy the Kwookies*
Splendid! I no longer have to worry about psychotronic torture or cavities! But now I hunger for Charmallows. Can't ever have enough Charmallows!
Toasty![]
Toasty!
Snorpy believes the Charmallows are signal boosters of some kind. I will dispatch them as soon as I figure out how to put them out.
Objectives:
Catch two Charmallows.
Feed two Charmallows.
*Leave to catch Charmallows*
(Radio Voice) The Charmallows give off an unusual signal. I believe they may be key to the Grumpinati surveillance system, though I'm not yet sure how. Their signal should be safely contained inside my stomach a-
Woah, Snorp-Dawg, you got the radio working? Let's put some jams on!
Er, uh, not now, Chandlo! The radio is, uh *SMASH* broken!
*Radio Contact with Snorpy ceases. Catch the Charmallows and return to feed him*
What did you want again?
Ah, I see you have the Charmallows! Quickly, feed me the Charmallows!
Excellent, we've disrupted key Grumpinati operations on this mountain! With that blind spot in place, I can safely return to Snaxburg. Meet me outside!
Chandlo and Snorpy Head Home[]
Snorpy is ready to head home but not before he wants to emphasis towards the Journalist that the two of them are now friends. This moves Chandlo and he rushes over to the Journalist to hug them with Snorpy cheering on his hugging technique. Chandlo proceeds to challenge and tease Snorpy and the two run off to Snaxburg.
Hm, the sky seems clear of danger...I suppose it's now or never.
Whoa, Snorpy's ready to go?
Alright, dawg, let's do this!
In just a moment, Chandlo. You've been an invaluable ally. I'm even tempted to call you a friend. But quietly, so I'm not overheard.
Bro, if I didn't think it'd
crush you like a tin can, I would hug the GRUMP outta you! Aw, what the grump. Here it comes!
What expert hugging that is.
You do that hug!
Alright, let's get outta here! Race ya back to town, Snorp-Dawg!
Please don't make me run with you, Chandlo. I'll go weak in the knees.
If you're not up for it,
I could always carry you.
*blushing intensifies*
oh, no, that's...quite alright.