Lizbert's settlement is situated in a lovely temperate plain. Bugsnax have avoided it ever since the Grumpuses moved in! |
Snaxburg (Camp) is a community settlement in that lies in the center of Snaktooth Island.
Snaxburg was established by the expedition team; a group of thirteen Grumpuses in their search for new life and research of undiscovered/undocumented life. They left town and scattered around the island after "the fight" shortly after Lizbert went missing; a couple weeks prior to the Journalist's arrival to the island. The Journalist, upon arrival in company of Filbo and Wambus, is introduced to an abandoned village with huts hammered shut - a 'ghost town' as Wambus puts it. As part of their the main quest, the Journalist is set to reunite the town.
Snaxburg contains a few points for the player to interact with, like Gramble's ranch, Wambus' farm and Lizbert/Eggabell's house. Gramble's ranch allows you to donate captured Bugsnax, where they can then be seen outside walking around or inside in little pens.
Donate enough Bugsnax to increase the size of your inventory. Every time you discover a new sauce in the wild, it will then appear in Wambus' farm, allowing easy refill of the Sauce Slinger. Lizbert's house contains clues as to where she might be, and a film projector where the player can lock in the film reels they collect to watch and learn more about the relationship between Lizbert and Eggabell. Smaller, scannable knickknacks can be found in every house, that also provide a little character insight.
Lizbert's invitation video message implies Snaxburg was supposed to be a stable solid town and not merely an expedition camp.
My followers and I have started building a new community here. Construction of our settlement is well underway! |
From left to right, the way to Garden Grove where the town main entrance will be, the way to Simmering Springs, the first hut built which will become Filbo's residence, the way to Garden Grove and the structure of the door of the Mill, Snorpy's and Chandlo's residence. There is no bridge build to Sugarpine Woods as of yet.
All buildings have a painted door entrance and a stroke of paint on the side on the outside in the color corresponding with the Grumpus living in it with the exception of Shelda, who does not do walls. In the west corner of the settlement is the Journalist's hut. Originally, Chandlo ever so often was shown to work in this hut, telling the Journalist to "chill, bro", as he will "finish it soon enough". As of the Isle of Bigsnax content update, this hut is finally seen completed, and can be built up further and decorated by completing requests for other characters.
Expedition Team / Residents[]
Routines[]
Routines are the individual daily cycles of activies(visibly to the player) performed by the expedition team members within Snaxburg. There routines consist of a Morning- , Day-, Evening-, Night-, Sleep- and Toilet routine.
- 08:00 - Beffica and Filbo start to walk. Beffica goes to Filbo's hut.
- 09:00 - Gramble walks back to the barn. Triffany walks to the tent. Wiggle starts walking. Chandlo stops jogging.
In Other Languages[]
References & Notes[]
- The level file of Snaxburg (shown in the infobox) shows an earlier design of Snaxburg where Floofty's lab within the research tent is on Triffany's side. Filbo has greeting lines for Floofty that are unused due to his walking path. The lines are in contrast with Cromdo, where Filbo approaches with caution, whereas there is familiarity towards Floofty, which is narratively not fitting.