The Journal is the note-and guidebook of The Journalist.
The journal itself is listed under "Tools".
The journal would have been part of the Journalist's own starter inventory along the SnaxScope and SnakPack but claim to have lost/left it on their ship. They receive a replacement from Beffica in her first main quest High Learner, guiding the Journalist through it as a tutorial, before entering Snaxburg.
Clues and Leads
(to be added)
Triffany's Treasure Map
'The Desert Grumps have pictograms showin' an ancient Bugsnak flyin' over the pyramid! There's gotta be a way to make it appear!' ~Triffany
TWO WEEKS EARLIER
You picked up a video diary! Check your Journal for details.
You picked up Liz's notes on a secret code! Check your Journal for details.
Wambus gave you notes about a strange device! Check your Journal for details.
Triffany has a locked journal. You'll need a key to open it!
Beffica gave you Liz's cabinet key! Check your Journal for details.
Cromdo gave you a map to the boat! Check your Journal for details.
Wiggle gave you a map to Liz's last location! Check your Journal for details.
Gramble gave you a diary key! Check your Journal for details.
Chandlo gave you Eggabell's chest key! Check your Journal for details.
Snorpy gave you a map to a mystery door! Check your Journal for details.
Shelda has a locked box. You'll need a key to open it!
Floofty gave you a mysterious key! Check your Journal for details.
The size of your heart has grown, and so has your inventory space! Keep donating to keep growing!
The size of your heart has grown, and so has your inventory space! It can't get any bigger, but donating is still a nice thing to do.
The Journal is a record of all information about your time on Snaktooth Island! SnakPack A place to carry all the Bugsnax you've collected!
The SnaxScope gives you information about anything it scans. That info is then added to the journal!
Allows you to pick up and capture Bugsnax that are stunned.
A device designed by Floofty which can decide the transformations of Grumpuses.
Allows you to capture Bugsnax that walk into its radius. Captured Bugsnax can break out if they're inside for too long. It can't capture Bugsnax that are too large or too quick.
Get Bugsnax to notice each other by saucing them or lob a few at the ground to get their attention.
A Strabby in a glass ball that will follow your laser pointer. The Buggy Ball can push Bugsnax out of their hiding places. It can also be sauced to get Bugsnax to follow it!
The Lunchpad can launch any traps, Bugsnax, or loose objects placed onto its target. Useful for reaching flying Bugsnax or far-away platforms.
Grabs distant traps and sauces, as well as Bugsnax that are stunned or vulnerable.
Stuns Bugsnax when they run into its wire! It can't stick to loose surfaces like snow, sand, or dirt. The wire also conduct elements like fire and ice.