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Debug Mode is a code toggle testing mode that can be accessed in Bugsnax. It can overwrite existing savefiles.

  • Start Bugsnax and open any save file.
  • To activate it on PC with a QWERTY keyboard, press [left shift] + [right shift] + [ + = ] + [pause/break]. It might take a few tries. For other keyboards and laptops, subtitutes for the latter buttons need to be used. Alternative buttons vary per keyboard type and can be complex combinations or buttons such as [ FN ], [+*], [ #' ], [ F12 ] along with the shift buttons. Accessing the debug mode with consoles is not possible at the moment.
  • Upon having a successful combination, the screen fades to white and sends you back at the menu screen. Open the previous savefile again and go to the options menu and select SETTINGS. It should have DEBUG as a fifth option now.

Options

  • Level Select opens a separate menu, out of place for the typical menus. It shows the directory Content\Levels, which includes every map, required scripts, Bugsnak, and Grumpus. The full directory is shown on the top of the menu.
  • Delete Feeding History resets all Grumps to how they were when the Journalist met them. This means Wiggle and Snorpy remain partially snakified. If one runs this command within town the game will crash.
  • Max Out Inventory fills the inventory with one of each Bugsnak, including the Legendary Bugsnax
  • Press [F4] to get the command console. For some keyboards, one needs to press [Fn] and [F4] at the same time. One can spawn any of the Grumpuses, Bugsnax and items based on the names in the levels folder of the game.
    • 'spawn filbo' spawns Filbo.
    • 'spawn filbo wambus' spawns Filbo with Wambus' hat. Upon scanning "Filbo" will register as Wambus. If Filbus is interactable it will be Filbo speaking.
    • If multiple Grumpuses are spawned, the first spawn or the original one (if present on the map) will be responding and the camera will turn to their direction.
    • 'spawn basketball 500' will spawn 500 basketballs. They will be frozen in the air, taking little surface space and are seperated vertically.
  • Press [.] to speed up time. (may require combination with [Fn])
  • Press [,] to pause ("freeze") the game. (may require combination with [Fn])
  • Press [F9] for free roam camera. This feature allows you to venture and clip through the map. Only the area from which you start to free roam will be loaded accordingly (with inhabitans and assets) and other areas will be their lowpoly version. The camera is partially 'perceived' by its surroundings, having Grumpuses lock their eyes with it (but not greet) and the areas where the Snaxsquatch spawn will have it deconstruct as it would do normally. Free roam allows spawning but you cannot interact with your environment.
  • After using the LevelSelect prompt, a list of further commands pops up in the debug settings when accessed in Snaxburg. Picking any of the major events progresses to that point of time in the game - this only works if you haven't played through the event in the selected save file yet. DebugReturn returns the Grumpuses. DebugInterviewsAndClues completes all interviews, even if a Grumpus hasn't been returned yet. DebugSidequestsAvailable makes all sidequests available, automatically returning all Grumpuses and finishing their interviews, logging you right before the Major Celebration. Events seem to be functional even while lacking key Snakifications required in the main quests or possessing Bugsnax and items from areas that haven't opened up yet.
  • Right at the very beginning, accessing Debug Mode allows you to skip to encountering Wambus for the first time and to Snaxburg, with Wambus already returned.
  • irr file from the gamefiles
  • status - unused/used
  • spawns - for example spawns CUP. CUP is spawnable. yes - CUP. If it spawns it's spawnable of course so what is the best way to go about it? If it spawns a subtitute, its interaction/scannability does not apply (dna).
  • interactable - Icon Pawprint.png the journalist can interact with asset, the asset is affected by conditions. CUP - yes
  • scannable - SnaxScope sticker.png SnaxScope can scan it - FlavorText appears y/n. - if the asset is unused and it is scannable it likely has no FlavorText. (Mention how 'scan completion' is not an achievement nor are 'new scans' listed in the Journal/anywhere on the SnaxScope page, FlavorText page and Game page.)
  • Notes - any additional info

IRR list

  • Content > Levels - all IRR files.
  • Content > Definitions - XML files that can be edited regarding default snakification, likes/dislikes
  • Content > Models - assets to be added to the XML or IRR

|(un)used * |spawn * |interact * |scan * |note *

Grumpuses

All Grumpus irr. files are used. Eggabell has several files due to the scene development and her snakification. The expedition Team is interactable, with text dependant on what point in the game the character is spawn. Characters like Clumby, Lizbert and Eggabell are not interactable.

.irr file Spawns Icon Pawprint.png SnaxScope sticker.png Note
File:Beffica.irr Beffica yes yes Grumpus
File:Chandlo.irr Chandlo yes yes Grumpus
File:Clumby.irr Clumby no yes Grumpus
File:Cromdo.irr Cromdo yes yes Grumpus
File:DiaryEggabell.irr Eggabell no no Grumpus / Video Diaries #1, Intro
File:DiaryEggabell2.irr Eggabell no no Grumpus / Video Diaries #2
File:DiaryEggabell3.irr Eggabell no no Grumpus / Video Diaries #3
File:DiaryEggabell4.irr Eggabell no no Grumpus / Video Diaries #5
File:DiaryEggabell5.irr Eggabell no no Grumpus / Video Diaries #4 - fully Snakified
File:DiaryFilbo.irr Filbo no yes Grumpus / Intro
File:Eggabell.irr Eggabell yes yes Eggabell has her snakification upon meeting but wears her own hat instead of Lizbert's.
File:Filbo.irr Filbo yes yes Grumpus
File:Floofty.irr Floofty yes yes Grumpus
File:Gramble.irr Gramble yes yes Grumpus
File:Lizbert.irr Lizbert yes yes Grumpus
File:Shelda.irr Shelda yes yes Grumpus
File:Snorpy.irr Snorpy yes yes Grumpus
File:Triffany.irr Triffany yes yes Grumpus
File:Wambus.irr Wambus yes yes Grumpus
File:Wiggle.irr Wiggle yes yes Grumpus

Bugsnax

.irr file Status Spawns Icon Pawprint.png SnaxScope sticker.png Note
File:Apple.irr used Crapple yes yes Bugsnak
File:BakedPotato.irr used Spuddy yes yes Bugsnak
File:Banana.irr used Banopper yes yes Bugsnak
File:BananaSplit.irr used Scoopy Banoopy yes yes Bugsnak
File:Burger.irr used Bunger yes yes Unlike 'docile' acts as playful as usual
File:Burger_Docile.irr used Bunger yes yes The Bunger will stay in its idle animation in one spot.
File:Burrito.irr used Incherrito yes yes Bugsnak
File:Carrot.irr used Rootle yes yes Bugsnak
File:CheesePuff.irr used Cheepoof yes yes Bugsnak
File:CheesePuff_Guardian.irr used Cheepoof yes yes Bugsnak - seems to have different fly pattern behaviour
File:Cherry.irr used Cheery yes yes Bugsnak
File:ChickenWing.irr used Buffalocust yes yes Bugsnak - the sticker file refers to it as a Buffalo Wing instead of "Chicken"
File:CinnamonRoll.irr used Cinnasnail yes yes Bugsnak
File:Coconut.irr (un)used * Greater Cocomite interact * scan * note *
File:CoconutB.irr (un)used * Lesser Cocomite interact * scan * note *
File:Corn.irr (un)used * spawn * interact * scan * note *
File:CremeCookie.irr (un)used * Kwookie interact * scan * note *
File:Donut.irr used Sprinklepede yes yes Bugsnak
File:Egg.irr used Eggler yes yes Bugsnak
File:FrenchFry.irr used Fryder yes yes Bugsnak
File:Grape.irr (un)used * Grapeskeeto interact * scan * note *
File:Honey.irr used Hunnabee yes yes Bugsnak
File:HotDog.irr (un)used * spawn * interact * scan * note *
File:IceCream.irr (un)used * spawn * interact * scan * note *
File:IcePop.irr (un)used * spawn * interact * scan * note *
File:IcePopSingle.irr (un)used * spawn * interact * scan * note *
File:JellySandwich.irr (un)used * spawn * interact * scan * note *
File:Kiwi.irr (un)used * spawn * interact * scan * note *
File:Lollipop.irr (un)used * spawn * interact * scan * note *
File:Marshmallow.irr (un)used * spawn * interact * scan * note *
File:Olive.irr (un)used * spawn * interact * scan * note *
File:Orange.irr (un)used * spawn * interact * scan * note *
File:Orange_Docile.irr (un)used * spawn * interact * scan * note *
File:Pancake.irr (un)used * spawn * interact * scan * note *
File:Pepper.irr (un)used * spawn * interact * scan * note *
File:Pepperoni.irr (un)used * spawn * interact * scan * note *
File:Pickle.irr used Pinkle yes yes Bugsnak
File:Pineapple.irr used Pineantula yes yes Bugsnak
File:Pizza.irr used Mothza Supreme yes yes Bugsnak
File:PizzaSnack.irr (un)used * spawn * interact * scan * note *
File:Popcorn.irr used Poptick yes yes Bugsnak
File:Ramen.irr used Noodler yes yes Bugsnak
File:Ribs.irr used Ribblepede yes yes Bugsnak
File:Shishkebab.irr used spawn * yes yes Bugsnak
File:Soda.irr used Mt Sodie yes yes No difference with Soda_Frosty.irr
File:Soda_Frosty.irr used Mt Sodie yes yes No difference with Soda.irr
File:Strawberry.irr used Strabby yes yes Bugsnak
File:Strawberry_Docile.irr (un)used * spawn * interact * scan * note *

Misc. List

.irr file Status Spawns Icon Pawprint.png SnaxScope sticker.png Note
File:BabyBird.irr unused Cheepoof dna dna "Cheepoof" seems to be a sibtitute for the "Baby Bird". There is also a MamaBird and MamaBirdsnest.
File:BakedPotatoTerritory.irr ? none no no Unknown what is supposed to spawn.
File:Banana_HidingSpot.irr used Tree yes yes When Banopper is spawned alongside this tree it will jump inside it for cover.
File:Banana_HidingSpot_Forest.irr (un)used * spawn * interact * scan * note *
File:Banana_HidingSpot_Mountain.irr (un)used * spawn * interact * scan * note *
File:BasketHoop.irr (un)used * spawn * interact * scan * note *
File:Basketball _Big.irr used Basketball yes yes Exact same asset as Basketball.irr
File:Basketball.irr used Basketball yes yes Exact same asset as Basketball_Big.irr
File:BattleGrumpus_Base.irr (un)used * spawn * interact * scan * note *
File:BattleGrumpus_BaseBehaviors.irr (un)used * spawn * interact * scan * note *
File:BeachHidingAlcove.irr (un)used * spawn * interact * scan * note *
File:BeachHidingBush.irr (un)used * spawn * interact * scan * note *
File:BeachHidingCastle.irr (un)used * spawn * interact * scan * note *
File:BeachHidingLog.irr (un)used * spawn * interact * scan * note *
File:Beach_Inner.irr (un)used * spawn * interact * scan * note *
File:Beach_Inner_End.irr (un)used * spawn * interact * scan * note *
File:Beach_Outer.irr (un)used * spawn * interact * scan * note *
File:BigIceBlock.irr (un)used * spawn * interact * scan * note *
File:BigIceBlockCake.irr used Ice Block no no Summoned during Daddy Cakelegs Bossbattle.
File:BoneTrap_FinalBattle.irr unused none ??? ??? Likely meant to be the unused "Fossil Trap" - Text and FlavorText exist in files.
File:BreakStone_Desert.irr (un)used * spawn * interact * scan * note *
File:BreakableBridge.irr unused Bridge yes no Arched bridge - file described as breakable but does not break as an asset.
File:BreakableGround_Desert.irr (un)used * spawn * interact * scan * note *
File:BreakableGround_Ice.irr (un)used * spawn * interact * scan * note *
File:BreakablePillar_Desert.irr (un)used * spawn * interact * scan * note *
File:BreakableStalactite.irr (un)used * spawn * interact * scan * note *
File:BreakableStatue.irr (un)used * spawn * interact * scan * note *
File:BreakableWall_Desert.irr (un)used * spawn * interact * scan * note *
File:BreakableWall_Mountain.irr (un)used * spawn * interact * scan * note *
File:BreakfastBell.irr (un)used * spawn * interact * scan * note *
File:Bugsnak_Base.irr (un)used * spawn * interact * scan * note *
File:Bugsnak_BaseBehaviors.irr (un)used * spawn * interact * scan * note *
File:Bugsnak_BaseBehaviors_Lite.irr (un)used * spawn * interact * scan * note *
File:Bugsnak_Base_BarnBug.irr (un)used * spawn * interact * scan * note *
File:Bugsnak_Base_FinalBattle.irr (un)used * spawn * interact * scan * note *
File:Bugsnak_BattleBugLogic.irr (un)used * spawn * interact * scan * note *
File:Bugsnak_Behaviors_BattleBug.irr (un)used * spawn * interact * scan * note *
File:Bugsnak_FinalBattle_Behaviors.irr (un)used * spawn * interact * scan * note *
File:Bugsnak_FinalBattle_ChargerBehaviors.irr (un)used * spawn * interact * scan * note *
File:Bugsnak_FinalBattle_FlyingBehaviors.irr (un)used * spawn * interact * scan * note *
File:Bugsnak_FinalBattle_SmallBugBehaviors.irr (un)used * spawn * interact * scan * note *
File:Bugsnak_FlavorLogic.irr (un)used * spawn * interact * scan * note *
File:Bugsnak_GrambleBarn.irr (un)used * spawn * interact * scan * note *
File:Bugsnak_QueensLair.irr (un)used * spawn * interact * scan * note *
File:Bugsnak_Renderables.irr (un)used * spawn * interact * scan * note *
File:Bugsnak_Renderables_Lite.irr (un)used * spawn * interact * scan * note *
File:Burrito_Burrow.irr unused Mud-spewing dirtpile no yes Seems to be an Incherrito nest
File:CactusTriffany.irr unused Alt. Cactriffy no no Cactus Triffany is a different model from the one used in-game.
File:Camp.irr (un)used * spawn * interact * scan * note *
File:Campfire.irr used Campfire yes yes Campfire from Snaxburg
File:Campfreezer.irr unused Campfreezer no no Likely meant to aid in the Trip Shot elemental upgrade.
File:Candle.irr (un)used * spawn * interact * scan * note *
File:CinnamonRoll_StickySpot.irr (un)used * spawn * interact * scan * note *
File:Class_Player.irr (un)used * spawn * interact * scan * note *
File:Class_PlayerNoFPS.irr (un)used * spawn * interact * scan * note *
File:Class_PlayerVive.irr (un)used * spawn * interact * scan * note *
File:Class_ToolManager.irr (un)used * spawn * interact * scan * note *
File:CoconutShell.irr (un)used * spawn * interact * scan * note *
File:CoconutTree.irr (un)used * spawn * interact * scan * note *
File:Credits.irr (un)used * spawn * interact * scan * note *
File:Cup.irr used Cup yes scan * Wooden Cup from Snaxburg, can be thrown.
File:DesertHidingAlcove.irr (un)used * spawn * interact * scan * note *
File:DesertHidingBush.irr (un)used * spawn * interact * scan * note *
File:DesertRock.irr (un)used * spawn * interact * scan * note *
File:Desert_Inner.irr (un)used * spawn * interact * scan * note *
File:Desert_Outer.irr (un)used * spawn * interact * scan * note *
File:DummyStraBB.irr ? Buggy Ball no no Buggy Ball/Sprout but as an asset and not a tool.
File:Eggshell.irr used Eggler shell yes yes Bugsnak shell
File:Fertilizer.irr used Fertilizer no no Likely meant to be Filbo's Fertilizer from Wambus Digs Deeper but does not spawn.
File:FinalBattle.irr (un)used * spawn * interact * scan * note *
File:FinalBattleBugSpawner_Ground.irr (un)used * spawn * interact * scan * note *
File:FinalBattleHidingLog.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Balloon.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Apple.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Burger.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Burrito.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_CheesePuff.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_CheesePuff2.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Cookie.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Donut.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_FrenchFry.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_IcePop.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_IcePopSingle.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Kiwi.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Lollipop.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Melon.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Orange.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Pickle.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Pizza.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Potato.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Ribs.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Shishkebab.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Smore.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Soda.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Strawberry.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Sub.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_SubPiece.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_Taco.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_TacoMantis.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Bugs_TropicalDrink.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Cactus.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_ChandloProjectile.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_ChandloProjectileLong.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Grumpuses_Beffica.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Grumpuses_Chandlo.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Grumpuses_Cromdo.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Grumpuses_Filbo.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Grumpuses_Floofty.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Grumpuses_Gramble.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Grumpuses_Shelda.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Grumpuses_Snorpy.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Grumpuses_Triffany.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Grumpuses_Wambus.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Grumpuses_Wiggle.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_LogAttach.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Pancake.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_Ramen.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_SnorpyDrone.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_TriffanyBone.irr (un)used * spawn * interact * scan * note *
File:FinalBattle_WaterProjectile.irr (un)used * spawn * interact * scan * note *
File:FinalBoss_Cannonball.irr (un)used * spawn * interact * scan * note *
File:FireStick.irr used Stick yes no Stick/Torch meant to ignite the Campfire during Snaxburg Gets Spooked
File:Flare.irr used Torch yes no Static Torch from fSnorpy Saves The World
File:FlavorAndElementsSystem.irr (un)used * spawn * interact * scan * note *
File:FlavorAndElementsSystem_BattleBug.irr (un)used * spawn * interact * scan * note *
File:FlavorAndElementsSystem_BattleGrumpus.irr (un)used * spawn * interact * scan * note *
File:FlavorAndElementsSystem_Lite.irr (un)used * spawn * interact * scan * note *
File:ForestHidingBush.irr (un)used * spawn * interact * scan * note *
File:ForestHidingBushDisplay.irr (un)used * spawn * interact * scan * note *
File:ForestHidingNest.irr (un)used * spawn * interact * scan * note *
File:Forest_Base.irr (un)used * spawn * interact * scan * note *
File:Forest_Inner.irr (un)used * spawn * interact * scan * note *
File:Forest_Inner_End.irr (un)used * spawn * interact * scan * note *
File:Forest_Outer.irr (un)used * spawn * interact * scan * note *
File:Forest_Outer_End.irr (un)used * spawn * interact * scan * note *
File:Forest_Tutorial.irr (un)used * spawn * interact * scan * note *
File:FrostyProjectile.irr (un)used * spawn * interact * scan * note *
File:Geyser.irr used Geyser yes scan * Geyser from Simmering Springs - lifts the player
File:GlobalFlavorAndElementsSystem.irr (un)used * spawn * interact * scan * note *
File:Golem.irr GAME CRASH GAME CRASH dna dna Supposedly would spawn the Snaxsquatch
File:GrambleDonationBox.irr used Donation Box yes yes Gramble's Donation Box from Snaxburg
File:GrumpDoll.irr used Grumpy Baby yes yes Filbo's Grumpy Babies from his hut in Snaxburg
File:GrumpusBase.irr (un)used * spawn * interact * scan * note *
File:GrumpusBaseBehaviors.irr (un)used * spawn * interact * scan * note *
File:HardToTrack.irr (un)used * spawn * interact * scan * note *
File:HidingHole_A.irr (un)used * spawn * interact * scan * note *
File:HidingHole_B.irr (un)used * spawn * interact * scan * note *
File:HidingHole_Base.irr (un)used * spawn * interact * scan * note *
File:HidingHole_StrabbyNav.irr (un)used * spawn * interact * scan * note *
File:HidingLog_Base.irr (un)used * spawn * interact * scan * note *
File:HidingSpot_Base.irr (un)used * spawn * interact * scan * note *
File:Honey_Projectile.irr (un)used * spawn * interact * scan * note *
File:HookDoor.irr used Door no no Chandlo Lives Large
File:HookDoor_Double.irr used Door yes yes Chandlo Lives Large, same scan text as ZipLine.irr.
File:HookRock.irr used Obstacle no no Chandlo Lives Large
File:Hookshot.irr (un)used * spawn * interact * scan * note *
File:Hose.irr (un)used * spawn * interact * scan * note *
File:HungerSystem.irr unused none dna dna Supposedly the scrapped game concept where the Grumpuses got hungry over time.
File:IceBlock.irr (un)used * spawn * interact * scan * note *
File:IceCream_Projectile.irr (un)used * spawn * interact * scan * note *
File:IcePopManager.irr (un)used * spawn * interact * scan * note *
File:IcePop_Territory.irr (un)used * spawn * interact * scan * note *
File:InteractableObject_Base.irr (un)used * spawn * interact * scan * note *
File:IronGrump.irr used Iron Grump no no Decapitation Contraption from Floofty Faces Judgement - "Iron Grump" is a pun on "Iron Maiden", a torture device.
File:Journal.irr (un)used * spawn * interact * scan * note *
File:Landmine_Base.irr (un)used * spawn * interact * scan * note *
File:Landmine_Fiery.irr unused Bomb yes yes Pepper/Fruitshaped pulsing bomb - Bugsnax are fearful of it. Scannable no text
File:Landmine_Frosty.irr unused Bomb yes yes Fruitshaped pulsing bomb. Scannable no text
File:Landmine_Watery.irr unused Bomb yes yes Eggplant/Fruitshaped pulsing bomb. Scannable no text
File:LaunchPad.irr used Stationary Lunchpad yes yes Stationary Lunchpads found at Sugarpine Woods - suprisingly not the Lunchpad
File:LaunchPad_Maze.irr used Stationary Lunchpad yes yes Stationary Lunchpads found at Sugarpine Woods
File:Launchpad_HoldAim.irr (un)used * spawn * interact * scan * note *
File:LavaSwimmer.irr GAME CRASH GAME CRASH dna dna ?
File:LizNote1.irr ? none no no Perhaps one of the Clues?
File:LizNote2.irr ? none no no Perhaps one of the Clues?
File:LizbertVideo.irr ? none no no Supposedly a filmroll or the film content.
File:LollipopLanding.irr (un)used * spawn * interact * scan * note *
File:Lure_Base.irr unused none no no Likely part of the Lure/Bait system which was scrapped.
File:MainScreen_Background.irr (un)used * spawn * interact * scan * note *
File:MamaBird.irr unused Cheepoof dna dna "Cheepoof" seems to be a sibtitute for the "Mama Bird". There is also a MamaBird and MamaBirdsnest.
File:MamaBirdNest.irr unused "Birds Nest" dna dna The "Mama Bird Nest" is likely to have been part of the BabyBird and MamaBird - both replaced by Cheepoofs. It is a pink red platform with a red surface.
File:MelonBoss.irr ? none dna dna Perhaps what triggers the Mama Mewon to act as a boss.
File:ModelPreview.irr ? none no no none
File:MountainHidingAlcove.irr (un)used * spawn * interact * scan * note *
File:MountainHidingBush.irr (un)used * spawn * interact * scan * note *
File:MountainHidingBushSnow.irr (un)used * spawn * interact * scan * note *
File:Mountain_Inner.irr (un)used * spawn * interact * scan * note *
File:Mountain_Outer.irr (un)used * spawn * interact * scan * note *
File:OneWayStrabbyBallPath_Entrance.irr (un)used * spawn * interact * scan * note *
File:OneWayStrabbyBallPath_Exit.irr (un)used * spawn * interact * scan * note *
File:Outhouse.irr used Outhouse yes no Outhouse form Snaxburg - it spawns you outside when a Grumpus is inside, just like in town.
File:Overworld.irr (un)used * spawn * interact * scan * note *
File:PartyBall.irr used Confetti Ball yes yes Confetti Ball from Filbo Brings The House Down: Major Celebration
File:PepperShelter.irr (un)used * spawn * interact * scan * note *
File:Pepper_Projectile.irr (un)used * spawn * interact * scan * note *
File:PickleJar.irr used Shell/Jar yes yes Bugsnak shell
File:PineappleBurrow.irr (un)used * spawn * interact * scan * note *
File:PineappleProjectile.irr (un)used * spawn * interact * scan * note *
File:PineappleStickySpot.irr (un)used * spawn * interact * scan * note *
File:PizzaAltar.irr used Altar no no The Temple pedestal from Sizzlin' Sands
File:PizzaBoss.irr ? none dna dna location/event Mothza Supreme boss battle?
File:PizzaCutter.irr ??? object yes yes While it should spawn the Pizza Cutters from Sizzlin' Sands, it instead spawn a white round flat disk with a Frosty attribute. It can be picked up and thrown to which it breaks.
File:PizzaPillar.irr used Grumpus pillar no no Ancient Grumpus Pillar holding the Pizza Cutter from Sizzlin' Sands.
File:PizzaPyramid.irr used Temple no no The temple from Sizzlin' Sands
File:PizzaSarcophagus.irr used Coffin no yes The sarcophagus from Sizzlin' Sands
File:PizzaTornado.irr used Tornado yes no Tornadoes created by Mothza Supreme.
File:Projectile_Ice.irr (un)used * spawn * interact * scan * note *
File:Projector.irr used Projector yes yes Libert's Projector from Snaxburg.
File:ProjectorTape1.irr used none dna dna Tape of Video Diaries #1
File:ProjectorTape2.irr used none dna dna Tape of Video Diaries #2
File:ProjectorTape3.irr used none dna dna Tape of Video Diaries #3
File:ProjectorTape4.irr used none dna dna Tape of Video Diaries #4
File:ProjectorTape5.irr used none dna dna Tape of Video Diaries #5
File:PurityBox.irr used Purity Box yes yes Shelda's Purity Box from Snaxburg
File:PuzzleStatue.irr (un)used * spawn * interact * scan * note *
File:PuzzleStatue_Door.irr (un)used * spawn * interact * scan * note *
File:Queen.irr used Queen throne/body interact * scan * Lizbert's Snakified body throne without Lizbert attached to it.
File:Queens_Lair.irr (un)used * spawn * interact * scan * note *
File:RamenNest.irr (un)used * spawn * interact * scan * note *
File:Rock.irr unused Rock no yes Unlike the orange rocks at Scorched Gorge, this is instead a gray rock you can scan and gets picked up as if it goes into your inventory. Unlike any scannable object, the Rock provides a 'view Journal' option, and brings you to the Journal in the Tools section of the Journal.
File:Sauce.irr unused Sauce Peanut Butter yes yes The Peanut Butter fruits are dropped to the floor and do not remain in the air like most object spawns. The Fruits are not in the game as lose objects that drop, hence it is considered unused as it was a scrapped concept. Grumpuses walking into the fruit bottles utter their 'sauced' lines.
File:SauceBox_Chocolate.irr unused Wheelbarrow no no Wheelbarrow full of Chocolate Sauce, scrapped concept. The (empty) Wheelbarrow is still present at Wambus' Farm in Snaxburg.
File:SaucePlant_Cheese.irr used Sauce Plant Cheese yes yes none
File:SaucePlant_Chocolate.irr used Sauce Plant Chocolate yes yes none
File:SaucePlant_Honey.irr unused Sauce Plant Honey no no The Honey Plant is a scrapped plant and differs greatly in design with the other Sauce Plants which all look alike. Previously, the Sauce Plants would have looked more diverse. A remnant of the Honey Plant is found in Wambus's hut where he grows Baby Sauce Plant and one sprout resembles the Honey Plant.
File:SaucePlant_HotSauce.irr used Sauce Plant Hot Sauce yes yes none
File:SaucePlant_Ketchup.irr used Sauce Plant Ketchup yes yes none
File:SaucePlant_PeanutPutter.irr used Sauce Plant Peanut Butter yes yes The .irr file misspells it as PeanutPutter
File:SaucePlant_Ranch.irr used Sauce Ranch yes yes none
File:SaucePlant_SuperSauce.irr used Sauce Plant Special Sauce yes yes Wambus' Special Sauce from the Final Battle.
File:Sauce_SuperSauce.irr unused Sauce Special no no Alike Sauce.irr, the Special Sauce fruits drop to the floor. Grumpuses walking into the fruit bottles utter their 'sauced' lines.
File:Scarecrow.irr used Scaresnax no no Wambus' Scarecrow from Garden Grove.
File:SeashellSpawner.irr ? Shell no no The pink shell only appears briefly and then disappears.
File:Shell.irr used Shell yes yes There are 3 types of shells to be found on the Beaches - this spawns the pink one.
File:SittingLog.irr (un)used * spawn * interact * scan * note *
File:Slingshot.irr (un)used * spawn * interact * scan * note *
File:SnakMotel.irr unused Snak Motel no yes Tool - seems like an alternative Snak Trap for Bugsnax to be carried in. New Scan no text.
File:Snak_Cluster.irr unused Bugsnax interact * scan * A spread collection of 22 Bugsnax doing some of their animations
File:SnapTrap.irr used Opened Snak Trap interact * scan * Tool
File:SnapTrap_Base.irr (un)used * spawn * interact * scan * note *
File:SnapTrap_Logic.irr (un)used * spawn * interact * scan * note *
File:SnaxScope.irr (un)used * spawn * interact * scan * note *
File:StickyProjectile.irr (un)used * spawn * interact * scan * note *
File:StickySpot.irr (un)used * spawn * interact * scan * note *
File:Stool.irr used Stool interact * scan * Three-legged stool from Snaxburg
File:StraBB.irr GAME CRASH GAME CRASH dna dna seems to be a Buggy Ball without Sprout but the game crashes before it completes loading
File:StraBB_Base.irr used? Buggy Ball other scan * The Ball cannot be picked up or guided but it can be collided with and shoved around.
File:StrabbyBallHole_End.irr (un)used * spawn * interact * scan * note *
File:StrabbyBallHole_End_Small.irr (un)used * spawn * interact * scan * note *
File:StrabbyBallHole_Mid.irr (un)used * spawn * interact * scan * note *
File:StrabbyBallHole_Mid_Small.irr (un)used * spawn * interact * scan * note *
File:StrabbyBallHole_Start.irr (un)used * spawn * interact * scan * note *
File:StrabbyBallHole_Start_Small.irr (un)used * spawn * interact * scan * note *
File:StrabbyBallPath_Base.irr (un)used * spawn * interact * scan * note *
File:Sub.irr GAME CRASH GAME CRASH dna dna Bugsnak - supposedly would spawn the Sandopede
File:SubPiece.irr (un)used * spawn * interact * scan * note *
File:Sushi.irr used Minimaki no yes Bugsnak - does not have an eye and does not move
File:SushiBoss.irr used? 'behaviour' dna dna Perhaps what triggers the Megamaki]] to act as a boss.
File:SushiBoss_BreakablePillar.irr used? 'behaviour' dna dna Perhaps what triggers the Megamaki]] to act as a boss.
File:SushiProjectile.irr used Bomb yes no Projectile of Megamaki and Minimaki. Explodes but does not so much.
File:SushiProjectile_AfterBoss.irr used Bomb yes no Projectile of Minimaki. Explodes and sends you flying.
File:Sushi_AfterBoss.irr used Minimaki no yes Bugsnak - does not have an eye and does not move
File:Sushi_Body.irr ? Wee Mewon yes yes Should probably summon Megamaki's body but instead summons Wee Mewon.
File:Sushi_Head.irr used Megamaki yes yes The head will fly through the biome and if it is not the Boiling Bay the game will crash.
File:Taco.irr used Tacroach yes yes Bugsnak
File:TacoMantis.irr used spawn * yes yes Bugsnak
File:Test.irr (un)used * spawn * interact * scan * note *
File:TimeBed.irr (un)used * spawn * interact * scan * note *
File:TimeBed_Outer.irr (un)used * spawn * interact * scan * note *
File:TimeManager.irr (un)used * spawn * interact * scan * note *
File:ToiletPaper.irr used Toiletpaper yes no Throwable, Burnable
File:Tool_Base.irr (un)used * spawn * interact * scan * note *
File:Tool_ElementsLogic.irr (un)used * spawn * interact * scan * note *
File:Tool_FlavorLogic.irr (un)used * spawn * interact * scan * note *
File:Tool_HealthManager.irr (un)used * spawn * interact * scan * note *
File:TrainingWeightHolder.irr (un)used * spawn * interact * scan * note *
File:TreasureChest.irr (un)used * spawn * interact * scan * note *
File:TriffanyMap.irr (un)used * spawn * interact * scan * note *
File:Tripwire.irr used Trip Shot no yes Tool - cannot be further interacted with.
File:Tripwire_Base.irr (un)used * spawn * interact * scan * note *
File:TropicalDrink.irr used Snaquiri yes yes Bugsnak
File:TropicalDrink_HidingSpot.irr (un)used * spawn * interact * scan * note *
File:Trowel.irr (un)used * spawn * interact * scan * note *
File:Tumbleweed.irr (un)used * spawn * interact * scan * note *
File:Tunnel.irr (un)used * spawn * interact * scan * note *
File:Tunnel_Entrance.irr (un)used * spawn * interact * scan * note *
File:Tunnel_Modular.irr (un)used * spawn * interact * scan * note *
File:Wall_Burnable.irr (un)used * spawn * interact * scan * note *
File:Wall_Ice.irr (un)used * spawn * interact * scan * note *
File:Wall_Lava.irr (un)used * spawn * interact * scan * note *
File:WambusFarm.irr (un)used * spawn * interact * scan * note *
File:WaterProjectile.irr (un)used * spawn * interact * scan * note *
File:Watermelon.irr used Mama Mewon yes yes Bugsnak
File:WatermelonBall.irr used Wee Mewon yes yes Behavior is clutching to the Buggy Ball
File:WatermelonBall2.irr used Wee Mewon yes yes Behavior is jumping
File:Watermelon_Defeated.irr (un)used * spawn * interact * scan * note *
File:WeddingCake.irr used Daddy Cakelegs yes yes Bugsnak
File:WeddingCakeSlice.irr used Baby Cakelegs yes yes Bugsnak
File:WeddingCake_Projectile.irr (un)used * spawn * interact * scan * note *
File:Windmill.irr used Windmill no no Windmills from Scorched Gorge with Fryderweb on it which cannot be removed.
File:ZipLine.irr unused "Bridge Handle" no yes Zipline of which the scantext refer to it as 'Bridge Handle', same as HookDoor_Double.irr
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